App Store A/B testing
What is App stores A/B testing
App stores A/B testing is the science of running an experiment on elements inside a product page on the App Store or Google Play Store in order to compare two or more variants’ conversion rates with different creatives/messaging and to see which one performs better. These elements could be visuals like icons and screenshots or text-based such as description.
It’s vital to distribute equal numbers of traffic to get accurate results on performance and conversions, and experts would recommend the traffic is a statistically representative sample of the eventual target audience in order to get the most out of the experiment. By sending traffic to the variants in a random way and comparing behavior & conversion rates (CVR) on each, it’s possible to evaluate different audience segments, traffic channels, and product positioning too. The end goal is to uncover the best messaging / creatives that, when applied in the stores live, would increase CVR and thus increase growth.
Why A/B testing is Important
App stores A/B testing is important because CVR (especially for first time installs) is one of the factors that influences mobile growth and specifically organic growth the most, as it signals to the platform to surface the app through charts and search results.
A/B testing increases growth by getting App Store pages to be more efficient in capturing installs from every X number of impressions an app developer/marketer is able to drive through different channels and sources
A/B testing and ASO
There are significant advantages to A/B testing. Optimizing CVR is the most important pillar of ASO and App stores A/B testing is the main tool available in order to methodically and continuously improve CVR.
The process is certainly methodical. It involves creating hypotheses (such as what should be changed, the expected results of the change(s) and why those results are anticipated), creating designs with different messages and different creatives to produce different variants, running a test using an A/B testing platform like Storemaven, analyzing the results, understanding which creatives/messaging to use in the live store and seeing what should be tested next.
App devs/marketers can decide which sample to drive to the test, making sure the group is composed of high-quality users whose feedback is more valuable than that of a broader audience. By choosing the target audience carefully, it’s possible to gain more valuable results; once the creatives/messages are implemented in the live app page, they will convert that high-quality audience better. It’s imperative to use a replicated platform so as not to harm real-world traffic and performance.
By using Storemaven or another ASO expert team with access to deep analytics, it’s possible to measure on-page behavior analytics, such as video watch rates, screenshot gallery rate, scroll rates, with the aim to pinpoint exactly where in the user journey a user actually installed or dropped out the page.
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- User Segmentation
- User Acquisition for Mobile Apps
- Paid App User Acquisition
- Organic User Acquisition
- Explorative Users
- Decisive Users
- App Store Update
- Supply Side Platform
- Software Development Kit (SDK)
- Soft Launch
- SKAdNetwork
- Sessions Per Active Device
- Sales Per Paying User
- Google Play Search
- Apple Search Ads
- App Store Subtitle
- App Store Seasonality
- App Store Search
- App Store Screenshots
- App Store Screenshot View Rate
- App Store Sales
- App Store Analytics: Standard Downloads
- App Store Analytics: Source Type
- App Store Analytics: App Store Sessions
- App Size
- Rewarded Video Ads
- Return on Ad spend (ROAS)
- Replicated App Store Page
- Real-Time Bidding (RTB)
- Re-engagement
- Google Play Third-party Referral
- Google Play Ranking
- App Store Web Referral
- App Store Reviews
- App Store Review Engagement Rate
- App Store Redownloads
- App Store Ratings
- App Store Ranking
- App Store App Referral
- App Store Analytics: Region
- App Retention Rate
- Product Page Conversion Rate
- Proceeds Per Paying Users
- Preloaded Apps
- Pre/Post App Store Tests
- Post-Install Event
- Playable Mobile Ads
- Performance Marketing
- Pay Per Install
- Google Play Product Page
- Google Play Personalization
- Apple’s Product Page Optimization (PPO)
- App Store Product Page Views (Unique Devices)
- App Store Product Page Views
- App Store Product Page
- App Store Proceeds
- App Store Preview Videos
- App Store Pre-Orders
- App Store Pre-Launch
- App Store Personalization
- App Store Paying Users
- App Store Page Scroll Rate
- App Store Analytics: Purchasable Item
- App Store Analytics: Product Page
- App Store Analytics: Pre Orders
- App Store Analytics: Platform Version
- App Store Analytics: Page Type
- Monthly Active Users (MAU)
- Mobile Growth
- Mobile Game Monetization
- Mobile Game Marketing
- Mobile Game Business Model
- Mobile Delivery Platform
- Mobile Bid Adjustment
- Mobile Attribution Window
- Mobile Attribution Manipulation
- Mobile App Retention
- Mobile App Onboarding
- Mobile App Monetization
- Mobile App Advertising
- Mobile Ad Viewability
- Mobile Ad Fraud
- Mobile App Growth
- Average Revenue Per Paying User (ARPPU)
- Average Revenue Per Daily Engaged User (ARPDEU)
- Average Revenue Per Daily Active User (ARPDAU)
- Attribution
- ARPU – Average Revenue Per User
- Apple Arcade
- Apple App Store Connect
- App Store Optimization (ASO)
- App Store Audience Testing
- App Store Analytics: App Version
- App Store Analytics: App Store Active Devices
- App Store Analytics: App Referrer
- App Store Analytics: Active In Last 30 Days
- App Store Acquisition Channels
- Ad Unit
- Ad Server
- Ad Revenue
- Ad Network
- Ad Mediation
- Ad Impression
- Ad Exchange
- A/B Testing Statistics
- Keyword Localization
- K-Factor
- Google Play Keywords
- App Store Keywords Research
- App Store Keywords
- App Store and Google Play Keywords Optimization
- Interstitial Ads
- Interactive Ads
- Installs Per Mille (IPM)
- In-App Events
- In-App Bidding
- In-App Advertising
- Identifier for Advertisers (IDFA)
- App Store In-App Purchases
- App Store Impressions (Unique Devices)
- App Store Impressions
- App Store Icon
- App Store Analytics: Installations
- App Install Rates
- App Influencer Marketing
- Growth Loop
- Google Play Points
- Google Play Pass
- Google Play Experiments
- Google Play Developer Console
- Google Advertising ID (GAID)
- Gametech (Game Technology)
- Game Bundles
- Google Play Short Description
- Google Play Long Description
- Deep Linking
- Daily Active Users (DAU)
- App Store Description Read Rate
- App Store App Description
- App Store Analytics: Device
- App Store Analytics: App Store Deletions
- App Store Analytics: App Download Date
- Google Play Creatives
- CTR (Click Through Rate)
- Cross Promotion
- Cost Per View (CPV)
- Cost Per Mille (CPM)
- Cost per Install
- Cost Per Engagement (CPE)
- Cost Per Completed View (CPCV)
- Cost Per Click (CPC)
- Cost Per Action (CPA)
- Churn Rate
- Casual Games
- Apple’s Custom Product Pages
- App Store Culturalization
- App Store Creatives
- App Store Conversion Rate
- App Store Categories
- App Store Analytics: Campaign
- App Store Analytics: App Store Crashes
- App Conversion Rate
- App Clip Sessions
- App Clip Installations
- App Clip Crashes
- App Clip Card Views (Unique)
- App Clip Card Views
- App Clip Active Devices
Related Terms
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Apple Search Ads
Apple search ads (ASA) are paid adverts located at the top of the search results page on the iOS App Store.
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Google Play Third-party Referral
Google Play third-party referrals refer to traffic sourced by users that open a link, that takes them straight to the product page in Google Play.
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Organic User Acquisition
Organic app user acquisition (UA) is the science of leveraging a set of marketing initiatives to drive organic app installs.